Creative · India
India's Game Market Tops $1 Billion as Studios Seek Funding and Global Reach
An industry report released at the India Game Developer Conference says revenue reached $1.04 billion in 2025, but studios still struggle to raise capital and find publishing partners.
By vaayaa News Desk · · 3 min read

India's video game market generated an estimated $1.04 billion in revenue in 2025, a 14.8 percent increase year on year, according to a report released this week at the India Game Developer Conference in Chennai. The Game Developer Association of India presented the GameDev Outlook 2026 study, prepared with PhonePe Appstore and research organization The Dialogue, at a gathering expected to draw more than 10,000 attendees and over 90 speakers between October 28 and October 31.
The report arrives as Indian studios try to convert a large and youthful pool of creative talent into businesses that can compete internationally. It maps the gap between the size of the domestic audience and the money that audience produces, and it sets out what developers say they need before they can release games beyond India.
Revenue Grows but Spending Per Player Stays Low
The market reached 511 million players, yet annual revenue per user stood at just $2.04, the report found. That figure underlines the distance between the expanding player base and the industry's earning potential. The report also notes that 40 percent of PhonePe Appstore users navigate the store in a regional language, a detail that points to how fragmented and price-sensitive the audience remains.
Studios surveyed put original ownership ahead of expansion abroad. Launching a new game intellectual property was a top priority for 82.7 percent of respondents, well ahead of entering international markets at 49.0 percent and raising capital or securing a publishing deal at 38.5 percent. At the same time, 51.9 percent reported difficulty attracting international partners.
Funding and publishing remain the sharpest constraints. Three quarters of the studios surveyed, or 75 percent, identified capital or publishing investment as a barrier to growth. The report argues that access to funding at different stages, along with publishing know-how and production capacity, will decide whether the country's game development talent matures into globally competitive studios.
Hiring Plans and Talent Outside the Big Cities
Employment intentions in the survey point to continued hiring. About 54.8 percent of studios plan to expand their teams over the next two years, and 23.1 percent expect headcount growth of more than 50 percent in the same period. The report also finds that development talent is spread widely: 41.3 percent of studios surveyed were based in Tier 2 and Tier 3 cities, not only in the established technology hubs.
Sridhar Muppidi, chairperson of the association, said the player base now reaches well beyond the metros and that young developers need capital at every stage plus education built around real team projects. The report places those needs against the Union Budget 2026-27 proposal to allocate INR 250 crore for Content Creator Labs in 15,000 secondary schools and 500 colleges, a measure the report describes as critical for helping studios move from prototypes to market-ready releases.
For workers, the findings sketch a sector that is hiring but selective. Roles tied to original game concept art, production planning and publishing operations are likely to grow where studios secure backing, while hiring may stall at teams that cannot close a publishing deal. The geographic spread suggests opportunities are not confined to Chennai, Bengaluru or Mumbai.
What to Watch Next
The conference continues through October 31, and further sessions may clarify how studios intend to use the new education funding and whether international publishers are responding. Analysts will also watch whether per-user revenue rises as payment habits and regional-language storefronts develop, since that figure determines how much capital the domestic market can return to developers.
Written by the vaayaa News Desk, based on public reports, company statements and official data.